Better Class

Better Class

Better Class is an innovative teaching aid that integrates hardware and software to enhance classroom learning. Using full-seat projection technology, it transforms complex abstract concepts and flat 2D visuals into simple, intuitive 3D models, making lessons easier to understand and more engaging.

Scenario

With the rise of smart classroom technologies, teachers now have more diverse teaching methods, helping address gaps such as spatial cognition—a skill essential across many subjects, even if not formally taught. To support this need, Better Class was designed to make abstract concepts more tangible, improving understanding and increasing student engagement.
The system synchronizes the tablet and projector screens, allowing teachers to control interaction timing. With a simple and intuitive tablet interface, children can manipulate the 3D projections using the handle, enabling active exploration and multi-angle learning.

2D-3D

For example, tracking the sunrise and sunset differences across seasons is difficult to grasp in a flat 2D textbook. With 3D holographic projection, these concepts become immediately intuitive and easy to understand.
By transforming complex 2D floor plans or abstract concepts into 3D projections, teachers can employ diverse teaching methods that encourage active exploration and hands-on learning.

Interview Workshop

We gathered insights from parents and students to understand their concerns and learning challenges, and consulted teachers to identify pain points in teaching. Finally, we collaborated with ASUS designers to discuss design solutions, ensuring a comprehensive approach that effectively supports students’ learning.

Since ideas can sometimes diverge from real user needs, we used the KJ method to organize insights and define the project direction. We also employed user journey mapping to visualize key focus areas and better understand the overall process.

Used storyboarding to quickly simulate scenarios and communicate the user experience in a clear, linear narrative.
Created quick paper prototypes to test user interactions, explore real life scale, and allow young students to engage directly, providing valuable early feedback.
It was an honor to participate in the ASUS Think Next Workshop, where I had the opportunity to explore ideas freely, receive direct feedback from participants and industry designers, and collaborate closely with professionals on-site.
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